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Cloud-based Gaming Takes off in 5G Era

Apple this month its first game subscription service called “Apple Arcade” which has been promised to feature over 100 new and exclusive games as part of a new tab on the App Store across iOS devices

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Gaming T.v
Gaming T.v, Pixabay

By Radhika Parashar

With the onset of 5G, Cloud-based gaming that eliminates the need to invest in expensive hardware is set to gather momentum at a time when the gaming industry is witnessing an upward curve globally including in India.

Cloud-based games like “Assassin’s Creed”, “Call of Duty”, “Counter Strike”, “PUBG” and “Fortnite” are very popular, contributing to a turnover of $135 billion globally and over $890 million in India last year.

Stepping into the gaming arena, Google this month introduced its own Cloud gaming service called “Stadia” that aims to help developers create games with “nearly unlimited resources” without being dependent on hardware and computing.

The platform is essentially a Cloud-based infrastructure where game developers would be able to design and write games to run directly on the Internet giant’s hardware at data centres.

The tech giant believes that game developers will no longer be limited to computing and will be able to create games with “nearly unlimited resources”.

Google will also launch a game controller to use with its service, called the “Stadia controller”.

“We are currently witnessing how over-the-top (OTT) content is impacting our traditional entertainment and television and as the Cloud-based game streaming services catch-up globally as well as in India, the same will happen to gaming as well,” Thomas George, Senior Vice President (SVP), Head at CyberMedia Research (CMR) told IANS.

Primarily based on video or file streaming, Cloud-gaming only requires high-speed Internet connection to turn any screen into a gaming arena to provide gamers frictionless experience on all devices, including smartphones.

The study included more than 100 seniors, with an average age of 78, who were divided into two groups.
Representational image. Pixabay

However, the transition from hardware-dominated gaming habits to advanced Cloud gaming still requires more time, advanced game-oriented technology on smartphones as well as uninterrupted high-speed Internet to mature as expected, say experts.

“The temporary challenges while transitioning are going to be around making all the popular games available on the game streaming services, coupled with network speed and connectivity,” said Thomas said.

“However, upcoming technologies like Extended Reality (XR) which will ride on 5G connectivity will accelerate the trend of Cloud-based mobile gaming in the next three to four years,” he added.

A recent “State of Online Gaming” research by content delivery network (CDN) service provider Limelight Networks noted that game enthusiasts not only enjoy participating in digital gaming, but watching other players has also become a popular trend.

Mobile phones have emerged as the most common device used for games globally and players choosing to download games on their smartphones has become the most preferred way of accessing games.

“As more people continue to join the digital bandwagon, the need to transfer data processing to the cloud will become an industry imperative,” said Jaheer Abbas, Senior Regional Director, South East Asia and India, Limelight Network.

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Realising the potential of the Cloud-based gaming, social networking giants including Facebook, Snapchat, YouTube and WeChat have begun dedicating in-app spaces only to games in an attempt to increase user-engagement on their platforms.

Apple this month its first game subscription service called “Apple Arcade” which has been promised to feature over 100 new and exclusive games as part of a new tab on the App Store across iOS devices.

Experts say that Cloud-based games and game streaming services like Google Stadia and Apple Arcade – along with in-app games on social networking platforms – would make gaming accessible to a wider set of audience, eliminating the trend of brands merchandising gaming with dedicated devices. (IANS)

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Huawei Wants India to Remove Hurdles for 5G Spectrum

Huawei has been present in India since the last decade in the telecom equipment business and has so far worked with Airtel and BSNL

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Huawei
A staff member stands in front of a Huawei shop in Beijing, China, March 7, 2019. VOA

Chinese telecom equipment major Huawei on Tuesday said that India should address the constraints in the spectrum availability to make 5G technology-based services a success in the country.

Speaking to IANS on the sidelines of the Huawei Global Analysts Summit 2019 here Huawei Executive Director David Wang, who is also the company’s ICT strategy head, also pointed out that the Indian telecom market is currently faced with excess competition.

“Huawei would like to see India become more attractive in terms of 5G. We hope to see more changes in the Indian market..there is lack of spectrum for 5G operators which could affect the services. If the constraints present in the 4G is there in 5G as well, then these constraints might hamper growth,” Wang said.

Huawei Deputy Chairman Ken Hu said some of the growth irritants of 4G in India should not be repeated. These problems had made it difficult for telcos to make profits with the 4G spectrum in the face of excessive competition in the telecom services market.

“If operators are struggling to make profits under 4G, I wonder how will they become profitable in 5G. Competition in Indian market is overheated”, Ken said.

“My personal view is that for a very long time after 4G deployment, eMBB will be the main scenario. If operators are already struggling to gain profits on eMBB scenario under 4G, then I wonder how do they make profits under 5G””, he added.

eMBB, or enhanced Mobile Broadband, is one of the three sets of used cases defined for 5G.

5G, huawei
FILE – A woman stands at the booth of Huawei featuring 5G technology at the PT Expo in Beijing, China, Sept. 28, 2018. VOA

Huawei which has faced security concerns in some parts of Europe and in the US, said that it is already in the Indian government’s invitee list for 5G trials, as and when these take place.

“We were invited by the Indian government last year to conduct field trials for 5G and also participated in used cases and researches with operators in India. Huawei is deeply engaged with the Indian market on 5G,” Wang said.

“India is similar to China and other growing markets in terms of requirements and ICT and is an important market for us”, he added.

Huawei has undertaken 5G demo trials, alongwith Airtel and Reliance Jio, at the Indian Mobile Congress.

India’s Department of Telecom so far has not taken any decision on the time period for 5G trials as the telecom operators have differences over the quantum of spectrum to be allotted and the duration of the field exercise.

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While the operators demand a one-year minimum period for trial, the government says it only allot spectrum for 90-day trials.

The Indian telecom services market is facing severe competition, with a tariff war unleashed by Reliance Jio already affecting telcos’ bottomlines. They are already complaining about the high high reserve price of the next spe4ctrum auction slated to take place later this year.

Huawei has been present in India since the last decade in the telecom equipment business and has so far worked with Airtel and BSNL. It faces completion from fellow Chinese rival ZTE, Korean major Samsung, and the European firms Ericsson and Nokia. (IANS)