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Cloud-based Gaming Takes off in 5G Era

Apple this month its first game subscription service called “Apple Arcade” which has been promised to feature over 100 new and exclusive games as part of a new tab on the App Store across iOS devices

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Gaming T.v
Gaming T.v, Pixabay

By Radhika Parashar

With the onset of 5G, Cloud-based gaming that eliminates the need to invest in expensive hardware is set to gather momentum at a time when the gaming industry is witnessing an upward curve globally including in India.

Cloud-based games like “Assassin’s Creed”, “Call of Duty”, “Counter Strike”, “PUBG” and “Fortnite” are very popular, contributing to a turnover of $135 billion globally and over $890 million in India last year.

Stepping into the gaming arena, Google this month introduced its own Cloud gaming service called “Stadia” that aims to help developers create games with “nearly unlimited resources” without being dependent on hardware and computing.

The platform is essentially a Cloud-based infrastructure where game developers would be able to design and write games to run directly on the Internet giant’s hardware at data centres.

The tech giant believes that game developers will no longer be limited to computing and will be able to create games with “nearly unlimited resources”.

Google will also launch a game controller to use with its service, called the “Stadia controller”.

“We are currently witnessing how over-the-top (OTT) content is impacting our traditional entertainment and television and as the Cloud-based game streaming services catch-up globally as well as in India, the same will happen to gaming as well,” Thomas George, Senior Vice President (SVP), Head at CyberMedia Research (CMR) told IANS.

Primarily based on video or file streaming, Cloud-gaming only requires high-speed Internet connection to turn any screen into a gaming arena to provide gamers frictionless experience on all devices, including smartphones.

The study included more than 100 seniors, with an average age of 78, who were divided into two groups.
Representational image. Pixabay

However, the transition from hardware-dominated gaming habits to advanced Cloud gaming still requires more time, advanced game-oriented technology on smartphones as well as uninterrupted high-speed Internet to mature as expected, say experts.

“The temporary challenges while transitioning are going to be around making all the popular games available on the game streaming services, coupled with network speed and connectivity,” said Thomas said.

“However, upcoming technologies like Extended Reality (XR) which will ride on 5G connectivity will accelerate the trend of Cloud-based mobile gaming in the next three to four years,” he added.

A recent “State of Online Gaming” research by content delivery network (CDN) service provider Limelight Networks noted that game enthusiasts not only enjoy participating in digital gaming, but watching other players has also become a popular trend.

Mobile phones have emerged as the most common device used for games globally and players choosing to download games on their smartphones has become the most preferred way of accessing games.

“As more people continue to join the digital bandwagon, the need to transfer data processing to the cloud will become an industry imperative,” said Jaheer Abbas, Senior Regional Director, South East Asia and India, Limelight Network.

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Realising the potential of the Cloud-based gaming, social networking giants including Facebook, Snapchat, YouTube and WeChat have begun dedicating in-app spaces only to games in an attempt to increase user-engagement on their platforms.

Apple this month its first game subscription service called “Apple Arcade” which has been promised to feature over 100 new and exclusive games as part of a new tab on the App Store across iOS devices.

Experts say that Cloud-based games and game streaming services like Google Stadia and Apple Arcade – along with in-app games on social networking platforms – would make gaming accessible to a wider set of audience, eliminating the trend of brands merchandising gaming with dedicated devices. (IANS)

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5G Smartphones Priced Around $150 To Be Unveiled By End of This Year: Huawei President

An estimated 5 million 5G capable smartphones were sold in December 2019 alone

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Additionally, Chinese local research agencies suggested that 20 per cent of all mid range smartphones will support 5G, thanks to the expansion of the network in the country. Pixabay

Chinese smartphone manufacturer Huawei’s President for 5G product line, Yang Chaobin believes that 5G smartphones priced around $150 are expected to be launched by the end of 2020 or in early 2021.

Huawei, along with its sub-brand Honor, has launched a number of 5G smartphones in 2019, including Mate 30 5G series, Mate 20 X 5G, Mate X 5G, Nova 6 5G, Honor V30 series, among others, news portal GizmoChina reported on Friday.

Recently, the company announced that it has shipped 6.9 million units of 5G smartphones as of December 2019, in addition to offering end-to-end 5G solutions. Additionally, Chinese local research agencies suggested that 20 per cent of all mid range smartphones will support 5G, thanks to the expansion of the network in the country.

An estimated 5 million 5G capable smartphones were sold in December 2019 alone. It is expected that more than 20 per cent of the smartphones under $290 will be 5G-enabled this year.

By 2021, the same statistics are expected to be applicable across the globe. Xiaomi co-founder Lei Jun recently announced the company is planning to pump $7 billion in 5G, AI and IoT over the next five years.

Earlier, Lei had also revealed that the company is planning to release more than 10 5G phones this year. US-based investment banking and financial service company Goldman Sachs has also forecasted a hefty 200 million 5G smartphone shipments globally this year.

Smartphones
Chinese smartphone manufacturer Huawei’s President for 5G product line, Yang Chaobin believes that 5G smartphones priced around $150 are expected to be launched by the end of 2020 or in early 2021. Wikimedia Commons

The new predicted value is about 20 times more than the sales figure of 2019.

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According to the estimates, there will be about 1 million new 5G base stations in China this year. This is higher than the original 600,000 prediction by Goldman Sachs. (IANS)