Tuesday January 23, 2018
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Soon Control the Game with your Eyes

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by Smita Anand

Gaming

With technology ruling the world, gaming has its own level to surpass. The innovation and new techniques have helped the gaming industry reach new heights and fulfill the demand and desires of the game-loving masses.

From basic and portable gaming consoles, to simple games on personal desktops to powerfully-controlled full HD games on laptops and the specially designed Xbox, the change is dramatic.

The trend is on and this new year giving rise to hopes of a better development in technologies the gaming has entered a new era of reality-based simulation, leaving behind all the old.

The evolution of games has scaled higher levels and generated millions of Super Mario to Rouge Assassins fans across the globe which shows how varied the gamers’ choices are. With some specific requirements on PCs, Laptops and gaming consoles, you can have real-life experiences while playing in the virtual world.

As recently in reports, PC Assassin’s Creed Rouge will be able to transform the way we see the gaming world. Thanks to the innovative technology; PC Assassin’s Creed Rouge will use eye-tracking for a stunning gaming experience giving the gamers an infinitely screen effect.

With this technique, a user would be able to play the game hands-free and control the moves right with their eye-movement making it natural and be and feel the character they represent.

This is brought in shape by Tobii Tech, the global leader in eye-tracking technology in partnership with Ubisoft, the leading creator, publisher and distributor of games. Assassin’s Creed Rouge would be the world’s first gaming eye-tracker game proving the fact that the human interface in gaming is getting stronger and this is just a beginning.

The technology used is high-end and the game will be positioned by reacting at the player’s eye gaze and movements. This will help player take a stronger control over the game in a high contrast with a mouse-controlled experience. Apart from this, the users will not have to do anything extra to pause in the game; the game will pause automatically when your eyes are away from the screen and resume as soon as you look back at it.

The evolution of new techniques for smoother gaming has just begun and players await an innovative era soon made available to all. The success of this eye-tracking feature will prove only once it is released and tested in the studios, stated to be this year soon.

Image Credit: JD Hancock

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Gaming Disorder to be Recognized as an Health Issue Soon

WHO may soon recognize Gaming Disorder as a Mental Health condition due to its severe impact on a person's mental health.

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WHO may add gaming disorder as a mental health condition
WHO may add gaming disorder as a mental health condition. wikimedia common
  • WHO is ready to recognize Gaming Disorder as a serious mental health issue.
  • Gaming disorder means, giving utmost importance to video games while ignoring other aspects of life.
  • Countries like China and Korea have already banned internet and gaming due to their harmful effects.

The World Health Organization is set to recognize gaming disorder as a serious mental health issue.

In its 11th International Classification of Disease, a diagnostic manual to be published next year, the U.N. health agency defines gaming disorder as a “persistent or recurrent” disorder that can cause “significant impairment” to the gamer’s life, including to family, education, work and friends.

The addiction to gaming can lead to severe mental heath conditions. Pixabay
The addiction to gaming can lead to severe mental heath conditions. Pixabay

The agency says the disorder is characterized by giving increasing priority to gaming, online and offline, over other aspects of everyday life.

Gregory Hartl, a WHO spokesman, told CNN that the entry on the disorder “includes only a clinical description and not prevention and treatment options.”

According to a report released in 2016 by the gaming industry, 63 percent of U.S. households include a gamer who, on average, has been playing video games for 13 years.

The increasing popularity of video gaming became evident in the past three years when 50 U.S. colleges established varsity gaming teams, with scholarships, coaches and game analysts.

However, some countries, such as China and South Korea already consider the internet and gaming to be addictions and have created boot-camplike treatment facilities. VOA

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