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Google Video Game Streaming Service ‘Stadia’ to be Available in 14 Countries

The new gaming platform aims for a Netflix-style subscription that enables players to access games on any device, powered by the internet cloud

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FILE - Google vice president and general manager Phil Harrison speaks during a Google keynote address announcing a new video gaming streaming service named Stadia, at the Gaming Developers Conference in San Francisco, California, U.S., March 19, 2019. VOA

Google on Thursday released new details about its video game streaming service Stadia, which will be available in 14 countries starting in November.

For the launch, Google will sell its “founders edition bundle” hardware pack for $129, with a monthly subscription price of $9.99. In Europe, the price will be 129 euros and 9.99 euros per month. The new gaming platform aims for a Netflix-style subscription that enables players to access games on any device, powered by the internet cloud.

This could disrupt the huge gaming industry by allowing users to avoid consoles and game software on disc or download. Subscribers will have access to free games and will be able to purchase some blockbuster titles as well. The first free title will be the shooter game Destiny 2 from game developer Bungie.

Users may also purchase hit titles such as Assassin’s Creed Odyssey and Ghost Recon Breakpoint. Stadia will launch in the United States, Britain, Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Italy, the Netherlands, Norway, Spain and Sweden.

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Announcing the game platform earlier this year, Google chief executive Sundar Pichai said the initiative is “to build a game platform for everyone.” Google’s hope is that Stadia could become for games what Netflix or Spotify are to television or music, by making console-quality play widely available.

Yet it remains unclear how much Google can grab of the nascent, but potentially massive, industry. As it produces its own games, Google will also be courting other studios to move to its cloud-based model. (VOA)

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Cyber-Security Project of Google Named ‘Chronicle’ Imploads in Trouble

Originally announced as an independent start up in early 2018 by Google's parent company Alphabet, Chronicle was was supposed to "revolutionise" cybersecurity

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Chronicle
One of the reasons why Chronicle was folded back into Google is the fact that staff compensation became a sore point. Pixabay

Cybersecurity project of Google named “Chronicle” is imploding in trouble and some employees feel its management “abandoned and betrayed” the original vision, media reports said.

Chronicle’s CEO and Chief Security Officer have already left and the Chief Technology Officer is leaving later this month while other key officials are eyeing an exit, according to the Motherboard.

In June this year, Chronicle lost its status as an independent entity when it formally joined Google to become part of its Cloud security offerings.

One of the reasons why it was folded back into Google is the fact that staff compensation became a sore point, because Google reportedly didn’t adjust Chronicle staffers’ salaries and stock packages, which were lower than those for other Google employees.

Originally announced as an independent start up in early 2018 by Google’s parent company Alphabet, Chronicle was was supposed to “revolutionise” cybersecurity.

Chronicle
Cybersecurity project of Google named “Chronicle” is imploding in trouble and some employees feel its management “abandoned and betrayed” the original vision. Pixabay

It was supposed to be an independent start up with its own contracts and policies — at least, that’s what CEO Stephen Gillett wrote when the business was launched.

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Employees have left because of a combination of Chronicle losing its original vision, a distant CEO, a lack of clarity about Chronicle’s future, and disappointment that the start-up has been swallowed into Google, according to interviews with five current and former employees, the Motherboard report added. (IANS)