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Google Video Game Streaming Service ‘Stadia’ to be Available in 14 Countries

The new gaming platform aims for a Netflix-style subscription that enables players to access games on any device, powered by the internet cloud

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FILE - Google vice president and general manager Phil Harrison speaks during a Google keynote address announcing a new video gaming streaming service named Stadia, at the Gaming Developers Conference in San Francisco, California, U.S., March 19, 2019. VOA

Google on Thursday released new details about its video game streaming service Stadia, which will be available in 14 countries starting in November.

For the launch, Google will sell its “founders edition bundle” hardware pack for $129, with a monthly subscription price of $9.99. In Europe, the price will be 129 euros and 9.99 euros per month. The new gaming platform aims for a Netflix-style subscription that enables players to access games on any device, powered by the internet cloud.

This could disrupt the huge gaming industry by allowing users to avoid consoles and game software on disc or download. Subscribers will have access to free games and will be able to purchase some blockbuster titles as well. The first free title will be the shooter game Destiny 2 from game developer Bungie.

Users may also purchase hit titles such as Assassin’s Creed Odyssey and Ghost Recon Breakpoint. Stadia will launch in the United States, Britain, Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Italy, the Netherlands, Norway, Spain and Sweden.

ALSO READ: Google Adding Special World Cup Features on its Search, Assistant

Announcing the game platform earlier this year, Google chief executive Sundar Pichai said the initiative is “to build a game platform for everyone.” Google’s hope is that Stadia could become for games what Netflix or Spotify are to television or music, by making console-quality play widely available.

Yet it remains unclear how much Google can grab of the nascent, but potentially massive, industry. As it produces its own games, Google will also be courting other studios to move to its cloud-based model. (VOA)

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Tech Major Google Abandons its Tablet-making Efforts

For Google-made hardware, the company is now focusing its roadmap on the Pixelbook family of laptops moving forward

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A Google logo is displayed at the entrance to the internet based company's offices in Toronto. VOA

Confirming that there would be no upcoming sequel to its Pixel Slate, Google has seemingly abandoned its tablet-making efforts and focus mainly on making laptops.

“Hey, it’s true. Google’s hardware team will be solely focused on building laptops moving forward, but make no mistake, Android and Chrome OS teams are 100 per cent committed for the long-run on working with our partners on tablets for all segments of the market (consumer, enterprise, edu),” Rick Osterloh, Senior Vice President of Devices and Services tweeted on Thursday.

However, the company would still support the existing Pixel Slate devices.

“We will fully support Pixel Slate for the long-term as well,” Osterloh added.

The Google Pixel Slate was first announced in October 2018 and was later launched last November at a starting price of $599.

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A man walks past a Google sign outside with a span of the Bay Bridge at rear in San Francisco, May 1, 2019. VOA

Even though it had a nice display and support for a mouse and trackpad, CNET found it to be pricey in comparison to the Chromebook and to tablet competition. It was also heavy and had buggy software, the report said.

According to a Computerworld report, affected employees from the tablet division in Google have been reassigned from developing tablets to laptops.

Also Read- Uber Incorporates Several Changes to its App for Drivers to Improve their Experience

For Google-made hardware, the company is now focusing its roadmap on the Pixelbook family of laptops moving forward.

“For Google’s first-party hardware efforts, we’ll be focusing on Chrome OS laptops,” CNET quoted a company spokesperson as saying. (IANS)