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Hollywood Movies Allow People to Interact with Objects Using Multi-Sensory VR

Once visitors step through these doors, they leave behind reality and embark on a journey to another world

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“We see Dreamscape as a travel agency that will take you on adventures that transcend time, space and dimension,” Bruce Vaughn, Dreamscape Immersive chief executive officer, said. Pixabay

Imagine stepping into a movie or virtual world and being able to interact with what’s there. That’s now possible through the magic of Hollywood combined with virtual reality technology. For $20, the company Dreamscape takes visitors through a multi-sensory journey. Currently in Los Angeles, creators say they plan on opening more virtual reality venues across the U.S. and eventually to other countries.

Once visitors step through these doors, they leave behind reality and embark on a journey to another world. “We see Dreamscape as a travel agency that will take you on adventures that transcend time, space and dimension,” Bruce Vaughn, Dreamscape Immersive chief executive officer, said.

Vaughn used to work on Disney theme park attractions and special effects. Imagine a trip to a zoo filled with alien creatures from outer space or going on a treasure hunt or an underwater adventure. That’s the world visitor Zach Green stepped into when he entered a Dreamscape room.

“I kind of forgot I was in Earth for a second and I was actually under the ocean,” Green expressed.

Dreamscape makes it possible by combining Hollywood storytelling with the expertise of building theme parks. These ingredients are brought to life through virtual reality says motion picture screenwriter and producer Walter Parkes who is also co-founder and chairman of the board of Dreamscape.

“Our technology allows us at Dreamscape to actually track your full body, all of your movements and render you in an avatar. We use the word registration where we’re actually registering you as a human presence inside a virtual world is very unique,” Parkes said.

Visitor Robin McMillan is wowed by the experience. “I think it’s probably the future of entertainment in terms of a completely immersive experience. You kind of forget you’re in a room,” McMillan said.

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Dreamscape makes it possible by combining Hollywood storytelling with the expertise of building theme parks. Pixabay

Before stepping into the virtual world, travelers would first have to put on four sensors, one on each hand and one on each foot, have a backpack on and virtual reality goggles. Now they’re ready to step inside.

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“We blur that line between the physical and the virtual by letting you actually reach out and pet an alien creature or have a torch that actually lights your way and it’s physically there,” Vaughn said.

That’s not all. Each person’s backpack computer and the sensors in the room trigger special effects such as wind, mist and ground vibrations. Six people at a time can take part in the 10 minute experience interact. The company is already planning new worlds for travelers to visit. (VOA)

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Virtual Reality Head-Gear Can Hamper Visual Memory: Study

The nature of VR can become known through scientific verification based on experiments like the work undertaken in this research

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Virtual Reality
Virtual Reality moves the displayed images to match the movement of the user, creating a high sense of realism and enhanced immersion. Pixabay

Virtual Reality (VR) is gaining popularity in fields like healthcare, multimedia, entertainment and education but too much use of the technology may hamper your visual memory, Japanese researchers have warned.

During experiments with two sets of human participants, they discovered that people who wore head-mounted displays (HMDs) performed worse on memory tests later.

“From this, it became clear for the first time in the world that VR may interfere with visual memory due to the way it moves images in conjunction with user movement,” the authors wrote in a paper published in the journal Frontiers in Psychology.

To reach this conclusion, Kyoko Hine, assistant professor at the Department of Computer Science and Engineering, Toyohashi University of Technology and a research team at Tokyo Denki University conducted an experiment using HMDs and examined the effects of VR on memory.

In the experiment, the participants visited a museum virtually and looked at paintings. After that, a memory test was conducted about the paintings.

With regard to the VR experience, the research team set up conditions such that one group viewed images linked to their movements on an HMD (active VR) and a second group watched another person’s VR video on a display (passive VR).

“In other words, under active VR, the participants could look around at the surroundings themselves, but under passive VR, the participants could not look around,” the researchers said. Comparing the results of the memory test for these two groups, the results were worse for the active VR group.

“The reason may be that the enhanced sense of realism and immersion created by the ability to look around freely, that is characteristic of VR, tires the brain and consequently prevents the formation of visual memory,” the authors wrote.

While there are high hopes for VR technology as an educational tool that attracts users, and children in particular, it is important to create teaching materials that take into account these characteristics of VR.

Virtual Reality
Virtual Reality (VR) is gaining popularity in fields like healthcare, multimedia, entertainment and education but too much use of the technology may hamper your visual memory, Japanese researchers have warned. Pixabay

“In order to benefit society, IT needs to take human characteristics into consideration. The nature of VR can become known through scientific verification based on experiments like the work undertaken in this research,” the researchers noted.

VR moves the displayed images to match the movement of the user, creating a high sense of realism and enhanced immersion. The team now aims wants to find out why visual memory is hindered when the participants can look around freely in VR.

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“Moving forward, the team hopes to offer suggestions on how to use VR as a better learning tool by removing the causes of this phenomenon,” the study said. (IANS)