Tuesday January 21, 2020
Home Lead Story Instagram Exp...

Instagram Expands Self-Harm Ban to Memes and Cartoons

It's Instagram's response to the public outcry over the death of British teenager Molly Russell who killed herself in 2017

0
//
Pixabay
According to Instagram, nothing is more important to it than the safety of people who use the platform, particularly the most vulnerable. Pixabay

To check more types of self-harm and suicide content, Facebook-owned Instagram has extended ban on graphical self-harm imagery that includes memes and cartoons.

It’s Instagram’s response to the public outcry over the death of British teenager Molly Russell who killed herself in 2017 after viewing graphic content on the photo sharing platform.

“We have expanded our policies to prohibit more types of self-harm and suicide content. We will no longer allow fictional depictions of self-harm or suicide on Instagram, such as drawings or memes or content from films or comics that use graphic imagery.

“We will also remove other imagery that may not show self-harm or suicide, but does include associated materials or methods,” Adam Mosseri, Head of Instagram, wrote in a blog post on Sunday.

Instagram
Instagram has extended ban on graphical self-harm imagery that includes memes and cartoons. Pixabay

According to Instagram, nothing is more important to it than the safety of people who use the platform, particularly the most vulnerable.

“Accounts sharing this type of content will also not be recommended in search or in our discovery surfaces, like ‘Explore’. And we’ll send more people more resources with localised helplines, like the Samaritans and PAPYRUS in the UK or the National Suicide Prevention Lifeline and The Trevor Project in the US,” Mosseri said.

ALSO READ: Yamuna Continues to Stink

After Russell’s death, her family discovered she had been “suggested” disturbing posts on Instagram and Pinterest about anxiety, depression, self-harm and suicide, according to reports. (IANS)

Next Story

71% Parents Feel That Video Games May Have Positive Impact on Kids

71% parents believe video games good for teens

0
Video Games
86 per cent of parents agree that teeagers spend too much time on video games. Pixabay

Seventy-one per cent of parents believe that video games may have a positive and healthy impact on their kids’ lifestyle, while 44 per cent try to restrict video game content, says a new study.

According to the CS Mott Children’s Hospital National Poll on Children’s Health in US, 86 per cent of parents agree that teeagersspend too much time gaming. Parents also reported very different gaming patterns for teenage boys than girls.

Twice as many parents said that their teen boy plays video games every day compared to parents of teen girls. Teen boys are also more likely to spend three or more hours gaming.

“Although many parents believe video games can be good for teens, they also report a number of negative impacts of prolonged gaming,” said poll co-director Gary Freed from University of Michigan.

Video Games
Parents can play an important role by setting clear rules about appropriate content and how much time is too much time spent on video games. Pixabay

“Parents should take a close look at their teen’s gaming behaviour and set reasonable limits to reduce harmful impacts on sleep, family and peer relationships and school performance,” Freed added.

Overall, parents surveyed said that gaming often gets in the way of other aspects of their teen’s life, such as family activities and interactions (46 per cent), sleep (44 per cent), homework (34 per cent), friendship with non-gaming peers (33 per cent) and extracurricular activities (31 per cent).

Parents of teens ages 13-15 (compared to those with older teens) are more likely to use rating systems to try to make sure games are appropriate (43 per cent versus 18 per cent), encourage their teen to play with friends in person rather than online and to ban gaming in their teen’s bedroom.

Parents polled also use different strategies to limit the amount of time their teen spends gaming, including encouraging other activities (75 per cent), setting time limits (54 per cent), providing incentives to limit gaming (23 per cent) and hiding gaming equipment (14 percent).

The researchers noted that while gaming may be a fun activity in moderation, some teens -such as those with attention issues — are especially susceptible to the constant positive feedback and the stimulus of video games.

Also Read- Tech Giant Apple Empowering Students in Burhanpur Pen Success on iPads

This may lead to prolonged play that is disruptive to other elements of a teen’s life, the researchers added.

“Parents can play an important role by setting clear rules about appropriate content and how much time is too much time spent on video games,” Freed said. (IANS)