OnePlus is working on its upcoming flagship smartphones – OnePlus 8 Pro which is expected to come with super smooth 120Hz display, news portal GizmoChina reported on Friday.
As per the leak, the device would feature a full-screen design with a punch-hole front camera and is likely to flaunt a 6.65-inch Fluid Display.
The OnePlus 8 Pro is also expected to come with quad-camera setup on the back which will include an ultra-wide-angle shooter, a telephoto camera that will likely support 3x optical zoom, and a primary camera of an unknown resolution.
The smartphone is said to be powered by Qualcomm’s upcoming Snapdragon 865 flagship chipset, coupled with at least 8GB of RAM and 128GB of internal storage.
Rumours indicate that the Apple is expected to launch three devices under the iPhone 12 series would feature 120hz refresh rate display, which the company is expected to call “ProMotion OLED” display.
Seventy-one per cent of parents believe that video games may have a positive and healthy impact on their kids’ lifestyle, while 44 per cent try to restrict video game content, says a new study.
According to the CS Mott Children’s Hospital National Poll on Children’s Health in US, 86 per cent of parents agree that teeagersspend too much time gaming. Parents also reported very different gaming patterns for teenage boys than girls.
Twice as many parents said that their teen boy plays video games every day compared to parents of teen girls. Teen boys are also more likely to spend three or more hours gaming.
“Although many parents believe video games can be good for teens, they also report a number of negative impacts of prolonged gaming,” said poll co-director Gary Freed from University of Michigan.
“Parents should take a close look at their teen’s gaming behaviour and set reasonable limits to reduce harmful impacts on sleep, family and peer relationships and school performance,” Freed added.
Overall, parents surveyed said that gaming often gets in the way of other aspects of their teen’s life, such as family activities and interactions (46 per cent), sleep (44 per cent), homework (34 per cent), friendship with non-gaming peers (33 per cent) and extracurricular activities (31 per cent).
Parents of teens ages 13-15 (compared to those with older teens) are more likely to use rating systems to try to make sure games are appropriate (43 per cent versus 18 per cent), encourage their teen to play with friends in person rather than online and to ban gaming in their teen’s bedroom.
Parents polled also use different strategies to limit the amount of time their teen spends gaming, including encouraging other activities (75 per cent), setting time limits (54 per cent), providing incentives to limit gaming (23 per cent) and hiding gaming equipment (14 percent).
The researchers noted that while gaming may be a fun activity in moderation, some teens -such as those with attention issues — are especially susceptible to the constant positive feedback and the stimulus of video games.