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Blue Whale Game: Attention Parents! Watch Your Teen, this Lethal Game Impels to Commit Suicide

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Blue Whale Challenge
Blue Whale Challenge. Pixabay
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  • The Blue Whale is a lethal game that involves brainwashing weak teenagers over a stretch of 50 days, prompting them to take up deadliest tasks
  • The killer game seems to have been arrived in India now, and the government has social media platforms to remove links to the bloody game
  • Maneka Gandhi has requested parents to deter their children from playing such games

New Delhi, August 25, 2017: As the communication becomes accessible with social media, the human race has become more indulgent in extremist activities inciting people to indulge in self-harm.

The Blue Whale is a lethal game that involves brainwashing weak teenagers over a stretch of 50 days, prompting them to take up deadliest tasks varying from watching horror flicks to inflicting self-harm. Finally, on the 50th day, the players are challenged to commit suicide after being exhausted physically and mentally.

The game was started in 2013 by Phillip Buddeikin, a Russian Psychology student and was jailed in 2016. According to him, the victims were ‘biological waste’ and that they were happy to die, whereas he was, in fact, cleansing the society, mentioned Daily Mail report.

Also Read: Sarahah-App for Honesty Or Breeding Ground for Hostility? Why it Reflects Wrong Belief System in Our Society! 

Buddeikin attracted teenagers by posting scary pictures and videos on various groups and platforms. He then taped people religiously following his posts and asked them to join a closed group. He skimmed the most depressed people and lured them for the lethal game. People soon fell for the peer pressure to complete the tasks.

The tedious tasks include: Carve F57 on your skin, Wake up at 4:20 AM and go to the roof, Carve a whale with a razor on your skin, Don’t speak to anyone for an entire day, listen to depressing music, climb on a crane and ultimately commit suicide.

The killer game seems to have been arrived in India now, and the government has asked Facebook, Google, Yahoo, WhatsApp, and other social media platforms to remove links to the suicide game.

Maneka Gandhi, Women and Child Development Minister has requested parents to deter their children from playing such games.

What impelled the kids to watch this horrific game?

The blue whale game targetted socially depressed teenagers as they were the easy targets. At the commencement of the game, the moderator asks for the personal information, which was later used to threaten players if they asked to leave the game. These kids were groomed and manipulated to perpetrate such horrendous tasks.

You can watch for under mentioned change of behavior to ensure that your teen is not succumbing to the deadly game:

Being extra secretive

Not connecting socially

Spending too much time on social media

Wandering alone at night or unusual places

Look for self-harm injuries

 


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Is New Google Glass-Based Solution a Blessing for Autistic people?

According to Dr Ned Sahin, Founder and CEO of Brain Power, a US-based science-driven company, Augmented Reality (AR)-powered wearable computers can help those with ASD gain confidence, clarity, understanding, social integration and self-sufficiency.

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In this technology, the child or adult wears light, computerised Glasses and sees and hears special feedback geared to the situation -- like digital coaching on facial expressions of emotions, when to look at people, feedback on the user's own state of stress or anxiety. Flickr

Google Glass — an eye-wearable device that made headlines in 2015 but failed in the consumer technology space — has now rekindled the hopes of millions of people with autism spectrum disorder (ASD) globally, including in India. Although no official numbers are available, at least 70 million people have autism worldwide, including over 10 million in India.

According to Dr Ned Sahin, Founder and CEO of Brain Power, a US-based science-driven company, Augmented Reality (AR)-powered wearable computers can help those with ASD gain confidence, clarity, understanding, social integration and self-sufficiency.

There is no cure for autism but early diagnosis and intervention with therapies does improve the long-term outcome.

“We need help. We need families and schools to support the first wave of technology for autism and special school communities.

“I am open to collaboration if there is an interest from schools, organisations and families from India. We can customise our Google Glass-based applications for autistic people in India,” Dr Sahin told IANS.

Brain Power is currently working with several schools in the US. The “Empower Me” wearable system has been used by hundreds of children and adults on the autism spectrum.

In this technology, the child or adult wears light, computerised Glasses and sees and hears special feedback geared to the situation — like digital coaching on facial expressions of emotions, when to look at people, feedback on the user’s own state of stress or anxiety.

Google
The “Empower Me” wearable system has been used by hundreds of children and adults on the autism spectrum. Flickr

“The apps also encourage them to make eye contact and control repetitive behaviours — both of which are big challenges related to autism,” said Dr Sahin, a famed neuroscientist who studied at Harvard and MIT.

According to Dr Sahin, contrary to what most of the people think, kids actually treat wearable devices as fun and are facing no problem using them.

“We have discovered scientifically that people with autism enjoy using wearable devices and embedded software for socio-emotional learning,” Dr Sahin told IANS.

Each software module connects to Brain Power’s Cloud-hosted portal where Artificial Intelligence (AI) algorithms produce insights and predictions in real time.

The game-like apps collect numerical behavioural data — scientifically and rigorously — and present the child, family, school or clinic with insights and answers they can readily understand.

At AWS Public Sector Summit in Washington DC last month, Dr Sahin announced a couple of new products.

“We now have a package for schools consisting multiple AR devices. The devices and the software add more functionalities than we had before. It generates very good data about how kids are learning, their progress and whether young adults have the right skill-sets to get a job,” Dr Sahin explained.

Another new product is called “Learning Eye”.

Google
In this technology, the child or adult wears light, computerised Glasses and sees and hears special feedback geared to the situation. Flickr

In this technology, a camera is placed in the classroom which is connected to a computer that runs Machine Learning (ML) algorithms.

“AWS gave us access to its new product called Deeplens months before releasing it to the public. ‘Learning Eye’ uses Deeplens’ capabilities to run ML in the classroom in order to assist teachers as well as kids,” noted Dr Sahin.

The technology can detect if a student is paying attention or not. It can also detect if a student is writing a message on his smartphone in the classroom, giving a warning to the student while alerting the teacher.

“The teacher can also assess when the student is bored and initiate an immediate feedback to improve the student’s mood. She can get entire data about what is happening in the classroom,” Dr Sahin informed.

AWS Deeplens helps the Brain Power team run deep learning models locally on the camera to analyse and take action on what it sees.

DeepLens is easy to customise and is programmable using AWS Lambda — a serverless compute service that makes it easy to build applications that respond quickly to new information.

Google
Augmented Reality (AR)-powered wearable computers can help those with ASD gain confidence, clarity, understanding, social integration and self-sufficiency. Flickr

“We are very serious about maintaining privacy. Video footage stays in the classroom and is never sent to Cloud. Video processing is done at the edge of the Cloud to maintain complete privacy,” Dr Sahin told IANS.

The company has also developed a method known as “Fidgetology” which rapidly quantifies body language to assess mental health or to estimate enjoyment of ads or other media.

“Fidgetology” was developed in collaboration with AWS, using the company’s Cloud-based AI, ML and computer visions tools.

Also Read-Gmail: Google Alerts its Users About the New ‘Confidential Mode’

Dr Sahin is positive that Indian schools and organisations working in the field of autism will come forward to a life-changing experience.

“We would like to expand our capabilities to India. It all depends on the desire of the people to have the new technology and empower children and adults all along the autism spectrum to teach them practical life skills,” the neurotechnology entrepreneur hoped. (IANS)