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WHO says Millions of People are Dying Pre-mature Deaths Due to Non-Communicable Diseases

According to WHO report, cardiovascular and chronic respiratory diseases, cancers and diabetes, are the world's biggest killers that claim the lives of 15 million people anually

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WHO Director General Tedros stresses the need for bolder action to fight non-communicable diseases,VOA
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Geneva, September 19, 2017 : The World Health Organization (WHO) urged governments worldwide to address non-communicable diseases (NCDs) with “bolder political actions” to save millions of people from premature deaths.

“Bolder political action is needed to address constraints in controlling NCDs, including the mobilization of domestic and external resources and safeguarding communities from interference by powerful economic operators,” WHO Director-General Tedros Adhanom Ghebreyesus said on Monday.

ALSO READ 40 Million Death Per Year Due to Non Communicable Disease : WHO

According to the latest WHO report Non-communicable Diseases Progress Monitor 2017, the NCDs, primarily cardiovascular and chronic respiratory diseases, cancers and diabetes, are the world’s biggest killers that claim the lives of 15 million people aged 30 to 70 annually, Xinhua news agency reported.

However, the report finds that progress around the world has been uneven and insufficient in addressing the four main shared NCD risk factors, tobacco, unhealthy diet, physical inactivity and harmful use of alcohol.

The report provides data on 19 indicators in all of WHO’s members, such as setting time-bound targets to reduce NCD deaths; developing government policies to address NCDs; and strengthening health systems through primary health care and universal health coverage.

Costa Rica and Iran lead the 10 best performing countries, each achieving 15 of the 19 indicators, followed by Brazil, Bulgaria, Turkey and Britain, each achieving 13 indicators, and Finland, Norway, Saudi Arabia and Thailand, each achieving 12.

ALSO READ The India-Brazil-South Africa (IBSA) Fund Setting New Cooperation Standards, ‘Shows How Developing Countries can work Together’, Believes UN Secretary General

“The world is not on track to meet the target set by the UN Sustainable Development Goals of a one-third reduction in premature NCD deaths by 2030,” concludes Douglas Bettcher, WHO Director for the prevention of NCDs.

“The window of opportunity to save lives is closing,” he adds. “If we don’t take action now to protect people from NCDs, we will condemn today’s and tomorrow’s youth to lives of ill-health and reduced economic opportunities.” (IANS)

 

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Gaming Disorder to be Recognized as an Health Issue Soon

WHO may soon recognize Gaming Disorder as a Mental Health condition due to its severe impact on a person's mental health.

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WHO may add gaming disorder as a mental health condition
WHO may add gaming disorder as a mental health condition. wikimedia common
  • WHO is ready to recognize Gaming Disorder as a serious mental health issue.
  • Gaming disorder means, giving utmost importance to video games while ignoring other aspects of life.
  • Countries like China and Korea have already banned internet and gaming due to their harmful effects.

The World Health Organization is set to recognize gaming disorder as a serious mental health issue.

In its 11th International Classification of Disease, a diagnostic manual to be published next year, the U.N. health agency defines gaming disorder as a “persistent or recurrent” disorder that can cause “significant impairment” to the gamer’s life, including to family, education, work and friends.

The addiction to gaming can lead to severe mental heath conditions. Pixabay
The addiction to gaming can lead to severe mental heath conditions. Pixabay

The agency says the disorder is characterized by giving increasing priority to gaming, online and offline, over other aspects of everyday life.

Gregory Hartl, a WHO spokesman, told CNN that the entry on the disorder “includes only a clinical description and not prevention and treatment options.”

According to a report released in 2016 by the gaming industry, 63 percent of U.S. households include a gamer who, on average, has been playing video games for 13 years.

The increasing popularity of video gaming became evident in the past three years when 50 U.S. colleges established varsity gaming teams, with scholarships, coaches and game analysts.

However, some countries, such as China and South Korea already consider the internet and gaming to be addictions and have created boot-camplike treatment facilities. VOA

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