Sunday June 16, 2019

WHO Adds ‘Gaming Disorder’ In The List Of Mental Health Condition

Gaming disorder has been added to the section on addictive disorders

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MBA, online training, skills, computer
Sitting at a computer with jutting head forward to look more closely at the screen compresses the neck and can cause fatigue, headaches.

The World Health Organization (WHO) has now included “gaming disorder” as a mental health condition in its International Classification of Diseases (ICD).

The ICD, a diagnostic manual published by the WHO, was last updated in 1990 and its new edition, ICD-11, has included gaming disorder as a serious health condition that needs to be monitored.

“Gaming disorder has been added to the section on addictive disorders,” the WHO said in a statement.

This classification means health professionals and systems will be more “alerted to the existence of this condition” while boosting the possibility that “people who suffer from these conditions can get appropriate help”, Vladimir Poznyak, a member of the WHO’s Department of Mental Health and Substance Abuse, was quoted as telling the CNN.

“Millions of gamers around the world, even when it comes to the intense gaming, would never qualify as people suffering from gaming disorder,” he said, adding that the overall prevalence of this condition is “very low”.

“And let me emphasise that this is a clinical condition, and clinical diagnosis can be made only by health professionals which are properly trained to do that,” he noted.

The new ICD-11 is also able to better capture data regarding safety in healthcare, which means that unnecessary events that may harm health — such as unsafe workflows in hospitals — can be identified and reduced, the statement said.

It also includes new chapters, one on traditional medicine: although millions of people use traditional medicine worldwide, it has never been classified in this system.

children Playing game on Laptop
children Playing game on Laptop, Pixabya

Another new chapter on sexual health brings together conditions that were previously categorised in other ways (e.g. gender incongruence was listed under mental health conditions) or described differently.

ICD-11 will be presented at the World Health Assembly in May 2019 for adoption by member states, and will come into effect on January 1, 2022.

“ICD is a cornerstone of health information and ICD-11 will deliver an up-to-date view of the patterns of disease,” said Lubna Alansari, WHO’s Assistant Director-General (Health Metrics and Measurement).

The ICD is the foundation for identifying health trends and statistics worldwide, and contains around 55,000 unique codes for injuries, diseases and causes of death.

Gaming T.v
Gaming T.v, Pixabay

Also read: ASUS Expands its Gaming Laptop line-up in India

It provides a common language that allows health professionals to share health information across the globe. (IANS)

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ASUS Eyes 50% Share in Gaming Laptop Market in India; Introduces Two New Laptop Models

The company said it is further expanding budget-friendly laptop

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ASUS, Gaming, Laptop
The company is aiming to increase its share in the consumer laptops division in India from 11 per cent to 15-20 per cent. Pixabay

In the era of smartphone gaming where the PC market is declining, Taiwanese electronics major ASUS is aiming for 50 per cent market share in the gaming laptops segment in India while increasing its retail presence from 100 to 200 stores by the end of this year, a top company executive has said.

“We are already the number one gaming laptop brand in India. Last year, we had around 23 per cent market share in the gaming laptops division in the country and this year, in the first four months itself, we have reached 40 per cent market share,” Arnold Su, Head of consumer Notebooks and ROG Business, ASUS India told IANS.

In addition, the company is aiming to increase its share in the consumer laptops division in India from 11 per cent to 15-20 per cent by the end of 2019.

The company said it is further expanding budget-friendly laptop offerings with new affordable models of Vivobooks which were introduced last year targeting mid-ranged buyers.

ASUS, Gaming, Laptop
Taiwanese electronics major ASUS is aiming for 50 per cent market share in the gaming laptops segment in India. Pixabay

“We noticed that not everybody is able to afford the Rs 60,000 or Rs 70,000 premium laptops. This year, we launched the new generation of Vivobooks with which, we are expecting to grab a larger market share in India,” Su noted.

With gaming picking up as a profession in India, the company had previously said India has great potential ahead. In 2018, ASUS’s Republic of Gamers (ROG) was the most-searched gaming brand in India.

“Laptop gaming is growing but people who are interested in playing top-of-the-line games or like to compete with teammates and other players would only get that kind of gaming experience on PCs,” said Leila Lin, Country Product Manager, ASUS India.

ASUS said it is expanding its retail footprint in the country and opening between seven to 10 exclusive stores evey month. The company hopes to touch the 200 stores count by the end of year.

Also Read- India: Xiaomi Opens Mobile Component Manufacturing Plant in UP

“We want to make our gaming laptops accessible to customers everywhere. Right now, we have around 100 ASUS stores in India and we are working with all our channels like Amazon, Paytm, Chroma, Reliance and our own stores,” Su added.

ASUS has refreshed its Vivobook series with two new models — a 14-inch Vivobook X412 and a 15.6-inch Vivobook X512 — priced Rs 33,990 and Rs 34,990. (IANS)