Wednesday March 20, 2019

WHO Adds ‘Gaming Disorder’ In The List Of Mental Health Condition

Gaming disorder has been added to the section on addictive disorders

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MBA, online training, skills, computer
Sitting at a computer with jutting head forward to look more closely at the screen compresses the neck and can cause fatigue, headaches.

The World Health Organization (WHO) has now included “gaming disorder” as a mental health condition in its International Classification of Diseases (ICD).

The ICD, a diagnostic manual published by the WHO, was last updated in 1990 and its new edition, ICD-11, has included gaming disorder as a serious health condition that needs to be monitored.

“Gaming disorder has been added to the section on addictive disorders,” the WHO said in a statement.

This classification means health professionals and systems will be more “alerted to the existence of this condition” while boosting the possibility that “people who suffer from these conditions can get appropriate help”, Vladimir Poznyak, a member of the WHO’s Department of Mental Health and Substance Abuse, was quoted as telling the CNN.

“Millions of gamers around the world, even when it comes to the intense gaming, would never qualify as people suffering from gaming disorder,” he said, adding that the overall prevalence of this condition is “very low”.

“And let me emphasise that this is a clinical condition, and clinical diagnosis can be made only by health professionals which are properly trained to do that,” he noted.

The new ICD-11 is also able to better capture data regarding safety in healthcare, which means that unnecessary events that may harm health — such as unsafe workflows in hospitals — can be identified and reduced, the statement said.

It also includes new chapters, one on traditional medicine: although millions of people use traditional medicine worldwide, it has never been classified in this system.

children Playing game on Laptop
children Playing game on Laptop, Pixabya

Another new chapter on sexual health brings together conditions that were previously categorised in other ways (e.g. gender incongruence was listed under mental health conditions) or described differently.

ICD-11 will be presented at the World Health Assembly in May 2019 for adoption by member states, and will come into effect on January 1, 2022.

“ICD is a cornerstone of health information and ICD-11 will deliver an up-to-date view of the patterns of disease,” said Lubna Alansari, WHO’s Assistant Director-General (Health Metrics and Measurement).

The ICD is the foundation for identifying health trends and statistics worldwide, and contains around 55,000 unique codes for injuries, diseases and causes of death.

Gaming T.v
Gaming T.v, Pixabay

Also read: ASUS Expands its Gaming Laptop line-up in India

It provides a common language that allows health professionals to share health information across the globe. (IANS)

Next Story

Photo-Messaging App Snapchat To Launch In-App Gaming Platform

Speculations sparked about the launch of the long-rumoured platform because Snapchat's event invitation includes a tagline "Less Talk. More Play", Cheddar reported on Friday. 

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The in-app gaming space would feature games from third-party developers designed specifically to work on Snapchat. Pixabay

Photo-messaging app Snapchat is planning to announce its in-app gaming platform codenamed “Project Cognac” during its first-ever summit for content and developer partners on April 4 in Los Angeles.

Speculations sparked about the launch of the long-rumoured platform because Snapchat’s event invitation includes a tagline “Less Talk. More Play”, Cheddar reported on Friday.

social media
Games are becoming a new source of revenue for social networking giants. After YouTube, Facebook has also started rolling-out a dedicated gaming tab as part of the app’s main navigation.
Pixabay

The in-app gaming space would feature games from third-party developers designed specifically to work on Snapchat.

To kick start its venture in the gaming space, Snapchat acquired for $8.6 million an Australian gaming studio called Prettygreat — one of whose employees was behind hit mobile games like “Fruit Ninja” and “Jetpack Joyride”.

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The in-app gaming space would feature games from third-party developers designed specifically to work on Snapchat. Pixabay

Also Read: Health Alert! Be Cautious While Taking Pills With Inactive Ingredients, Can Lead To Adverse Reactions
In 2018, Snapchat added its own lightweight, Augmented Reality (AR) games in the app. In 2017, Chinese tech giant Tencent acquired roughly 10 per cent of Snapchat’s publicly traded shares.

Games are becoming a new source of revenue for social networking giants. After YouTube, Facebook has also started rolling-out a dedicated gaming tab as part of the app’s main navigation. (IANS)