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Xiaomi Claims to Sell over 12 mn Devices During Festival Sale Season

Last year, the company sold over 8.5 million devices

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Xiaomi
Xiaomi devices include Xiaomi smartphones, Mi TVs, Mi ecosystem and accessory products that were sold across mi.com, Mi Home, Flipkart, Amazon and offline partner stores. Wikimedia Commons

Xiaomi claims to have sold over 12 million devices during the Festival Sale between September 28 and October 29. It translates to a 40 per cent growth over the last years festive sales.

“The festive season has always been the biggest shopping season for Xiaomi and we work hard celebrate it with our Mi Fans,” Raghu Reddy, Head of Categories and Online sales, Xiaomi India, said in a statement on Wednesday.

During the period, the company sold over 8.5 million smartphones, with Redmi Note 7 series being the best selling series. The company also sold over 600,000 Mi TVs during the period.

“Our festive sales have soared beyond expectations where we have sold an industry leading 12 million plus devices across our platforms,” he said.

Festival Sale
Xiaomi claims to have sold over 12 million devices during the Festival Sale between September 28 and October 29. Pixabay

Last year, the company sold over 8.5 million devices.

Xiaomi devices include Xiaomi smartphones, Mi TVs, Mi ecosystem and accessory products that were sold across mi.com, Mi Home, Flipkart, Amazon and offline partner stores.

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Earlier, Xiaomi announced to have sold over 5.3 million Xiaomi devices in the first few days of festive sales. (IANS)

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71% Parents Feel That Video Games May Have Positive Impact on Kids

71% parents believe video games good for teens

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Video Games
86 per cent of parents agree that teeagers spend too much time on video games. Pixabay

Seventy-one per cent of parents believe that video games may have a positive and healthy impact on their kids’ lifestyle, while 44 per cent try to restrict video game content, says a new study.

According to the CS Mott Children’s Hospital National Poll on Children’s Health in US, 86 per cent of parents agree that teeagersspend too much time gaming. Parents also reported very different gaming patterns for teenage boys than girls.

Twice as many parents said that their teen boy plays video games every day compared to parents of teen girls. Teen boys are also more likely to spend three or more hours gaming.

“Although many parents believe video games can be good for teens, they also report a number of negative impacts of prolonged gaming,” said poll co-director Gary Freed from University of Michigan.

Video Games
Parents can play an important role by setting clear rules about appropriate content and how much time is too much time spent on video games. Pixabay

“Parents should take a close look at their teen’s gaming behaviour and set reasonable limits to reduce harmful impacts on sleep, family and peer relationships and school performance,” Freed added.

Overall, parents surveyed said that gaming often gets in the way of other aspects of their teen’s life, such as family activities and interactions (46 per cent), sleep (44 per cent), homework (34 per cent), friendship with non-gaming peers (33 per cent) and extracurricular activities (31 per cent).

Parents of teens ages 13-15 (compared to those with older teens) are more likely to use rating systems to try to make sure games are appropriate (43 per cent versus 18 per cent), encourage their teen to play with friends in person rather than online and to ban gaming in their teen’s bedroom.

Parents polled also use different strategies to limit the amount of time their teen spends gaming, including encouraging other activities (75 per cent), setting time limits (54 per cent), providing incentives to limit gaming (23 per cent) and hiding gaming equipment (14 percent).

The researchers noted that while gaming may be a fun activity in moderation, some teens -such as those with attention issues — are especially susceptible to the constant positive feedback and the stimulus of video games.

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This may lead to prolonged play that is disruptive to other elements of a teen’s life, the researchers added.

“Parents can play an important role by setting clear rules about appropriate content and how much time is too much time spent on video games,” Freed said. (IANS)