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Driverless Car: Popular App-based cab Uber gives us a look of what Future Holds!

After Google now Uber has joined race for driverless cars launching test drives in Pittsburg

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App-based Cab Uber. Wikimedia

PITTSBURG, Sept 15, 2016:  Beating all competition in the silicon valley Uber did a test ride of its driverless cars in Pittsburg.Competitors such as Volvo and Google have invested hundreds of millions of dollars and logged millions of miles test driving autonomous vehicles, but Uber is the first company in the U.S. to make self-driving cars available to the general public.

Starting Wednesday morning, a fleet of self-driving Ford Fusions will pick up Uber riders who opted to participate in a test program. While the vehicles are loaded with features that allow them to navigate on their own, an Uber engineer will sit in the driver’s seat and seize control if things go awry.

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That pilot really pushes the ball forward for us,” said Raffi Krikorian, Director of Uber Advanced Technologies Center (ATC) in Pittsburgh, the company’s main facility for testing self-driving vehicles. “We think it can help with congestion, we think it can make transportation cheaper and more accessible for the vast majority of people.”

A reporter from The Associated Press tried out the service Monday. The ride through downtown Pittsburgh and over some bridges went smoothly, with the car waiting for oncoming traffic before making a turn and at one point stopping for a vehicle that was backing into a parking space. Parking, however, was a task the human driver had to perform.

This real-time map is constantly being matched against a map that’s been pre-loaded into the car’s brain. Uber collects the new, real-time data from its cars twice a day, and it pushes updated maps to its cars once a week.

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What allowed Uber to get to the front of the pack was not auto engineering but rather its ability to accumulate and crunch massive amounts of data on road and driving conditions collected from the billions of miles driven by Uber drivers.”We have one of the strongest self-driving engineering groups in the world, as well as the experience that comes from running a ride-sharing and delivery network in hundreds of cities,” said Uber founder and chief executive Travis Kalanick.

But even if Uber manages to get the driverless cars on the road and running, there’s still a matter of legislation issues as even if a car is fully functional and equipped it still requires a driver with a legitimate license behind the wheel according to the current laws which of course might undermine the whole point of making mechanised cars.

But bigger changes in laws have been done and nobody can undermine the huge technological advancement that is represented by these driverless cars.

– prepared by Anubhuti Gupta of NewsGram

 

  • Enakshi

    Technology is making its way to the top.
    Amazing news but will it be successful? will people be fine with a car that is fully automatic and does not have a driver?

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71% Parents Feel That Video Games May Have Positive Impact on Kids

71% parents believe video games good for teens

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Video Games
86 per cent of parents agree that teeagers spend too much time on video games. Pixabay

Seventy-one per cent of parents believe that video games may have a positive and healthy impact on their kids’ lifestyle, while 44 per cent try to restrict video game content, says a new study.

According to the CS Mott Children’s Hospital National Poll on Children’s Health in US, 86 per cent of parents agree that teeagersspend too much time gaming. Parents also reported very different gaming patterns for teenage boys than girls.

Twice as many parents said that their teen boy plays video games every day compared to parents of teen girls. Teen boys are also more likely to spend three or more hours gaming.

“Although many parents believe video games can be good for teens, they also report a number of negative impacts of prolonged gaming,” said poll co-director Gary Freed from University of Michigan.

Video Games
Parents can play an important role by setting clear rules about appropriate content and how much time is too much time spent on video games. Pixabay

“Parents should take a close look at their teen’s gaming behaviour and set reasonable limits to reduce harmful impacts on sleep, family and peer relationships and school performance,” Freed added.

Overall, parents surveyed said that gaming often gets in the way of other aspects of their teen’s life, such as family activities and interactions (46 per cent), sleep (44 per cent), homework (34 per cent), friendship with non-gaming peers (33 per cent) and extracurricular activities (31 per cent).

Parents of teens ages 13-15 (compared to those with older teens) are more likely to use rating systems to try to make sure games are appropriate (43 per cent versus 18 per cent), encourage their teen to play with friends in person rather than online and to ban gaming in their teen’s bedroom.

Parents polled also use different strategies to limit the amount of time their teen spends gaming, including encouraging other activities (75 per cent), setting time limits (54 per cent), providing incentives to limit gaming (23 per cent) and hiding gaming equipment (14 percent).

The researchers noted that while gaming may be a fun activity in moderation, some teens -such as those with attention issues — are especially susceptible to the constant positive feedback and the stimulus of video games.

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This may lead to prolonged play that is disruptive to other elements of a teen’s life, the researchers added.

“Parents can play an important role by setting clear rules about appropriate content and how much time is too much time spent on video games,” Freed said. (IANS)