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Lack Of Data Privacy Makes India Unprepared To Deal With Misuse of Technology

"Here law has not been able to protect the citizen," he said, adding that self-regulation of facial recognition will not be effective.

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In India, Duggal said, anybody can misuse this technology without fears of facing any adverse legal consequences. Pixabay

While the usage of facial recognition technology is growing across the world, the absence of any data protection and data privacy law in India makes the country ill-prepared to deal with the misuse of the technology, experts said on Friday.

“There is no legal mechanism to stop misuse of facial recognition technology in India,” Pavan Duggal, one of the nation’s top cyber law experts, told IANS, adding that the Information Technology Act does not specially deal with misuse of this technology.

There is also not any blanket ban on the use of this technology, perhaps because of the benefits that could accrue from the proper usage of the technology that dramatically cuts down the amount of time needed for identifying people or objects in photos and video.

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Some of the major technology giants including Microsoft and Amazon also agree that there is a need for governments to regulate this technology.Representational Image (Pixabay)

In April last year, for example, Delhi Police could identify almost 3,000 missing children in just four days during a trial of a facial recognition system.

While the benefits of the technology for law enforcement agencies in fighting crime and identifying missing people and also for the industry for business purposes cannot be denied, it is the misuse of the technology that can put the citizens of the country in trouble.

“The first casualty of the absence of regulatory framework for facial recognition technology is people’s right to privacy,” Duggal said.

“In India, there is not even any framework to regulate the storage of facial recognition data. Cybercriminals are taking advantage of the situation and they are making such data available on the Dark Net,” he added.

Some of the major technology giants including Microsoft and Amazon also agree that there is a need for governments to regulate this technology.

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“Here law has not been able to protect the citizen,” he said, adding that self-regulation of facial recognition will not be effective. Pixabay

In a blog post in December 2018, Microsoft President Brad Smith pointed out that certain uses of this technology can increase the risk of biased decisions and outcomes, intrusions into people’s privacy and also encroach on democratic freedoms if the technology is used for mass surveillance.

While defending its own facial recognition technology Rekognition, saying there has been not a single report of misuse of the technology by law enforcement, Amazon Web Services (AWS) on Friday said it also supports the creation of a legislative framework covering facial recognition through video and photographic monitoring on public or commercial premises.

In India, Duggal said, anybody can misuse this technology without fears of facing any adverse legal consequences.

“Here law has not been able to protect the citizen,” he said, adding that self-regulation of facial recognition will not be effective.

Also Read: How Facebook Is Smartly Controlling The Political Ad Transparency In India

“The quicker we are able to provide effective legal mechanism to regulate facial recognition technology, better it is for the country and its citizens,” Duggal added. (IANS)

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71% Parents Feel That Video Games May Have Positive Impact on Kids

71% parents believe video games good for teens

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86 per cent of parents agree that teeagers spend too much time on video games. Pixabay

Seventy-one per cent of parents believe that video games may have a positive and healthy impact on their kids’ lifestyle, while 44 per cent try to restrict video game content, says a new study.

According to the CS Mott Children’s Hospital National Poll on Children’s Health in US, 86 per cent of parents agree that teeagersspend too much time gaming. Parents also reported very different gaming patterns for teenage boys than girls.

Twice as many parents said that their teen boy plays video games every day compared to parents of teen girls. Teen boys are also more likely to spend three or more hours gaming.

“Although many parents believe video games can be good for teens, they also report a number of negative impacts of prolonged gaming,” said poll co-director Gary Freed from University of Michigan.

Video Games
Parents can play an important role by setting clear rules about appropriate content and how much time is too much time spent on video games. Pixabay

“Parents should take a close look at their teen’s gaming behaviour and set reasonable limits to reduce harmful impacts on sleep, family and peer relationships and school performance,” Freed added.

Overall, parents surveyed said that gaming often gets in the way of other aspects of their teen’s life, such as family activities and interactions (46 per cent), sleep (44 per cent), homework (34 per cent), friendship with non-gaming peers (33 per cent) and extracurricular activities (31 per cent).

Parents of teens ages 13-15 (compared to those with older teens) are more likely to use rating systems to try to make sure games are appropriate (43 per cent versus 18 per cent), encourage their teen to play with friends in person rather than online and to ban gaming in their teen’s bedroom.

Parents polled also use different strategies to limit the amount of time their teen spends gaming, including encouraging other activities (75 per cent), setting time limits (54 per cent), providing incentives to limit gaming (23 per cent) and hiding gaming equipment (14 percent).

The researchers noted that while gaming may be a fun activity in moderation, some teens -such as those with attention issues — are especially susceptible to the constant positive feedback and the stimulus of video games.

Also Read- Tech Giant Apple Empowering Students in Burhanpur Pen Success on iPads

This may lead to prolonged play that is disruptive to other elements of a teen’s life, the researchers added.

“Parents can play an important role by setting clear rules about appropriate content and how much time is too much time spent on video games,” Freed said. (IANS)