A massive sanitization drive began in major cities in Uttar Pradesh on Friday. This is the latest news in India.
Rajkumar Vishwakarma, DG, fire services, told reporters that sanitization was being done with sodium hypochlorite and fire personnel had been instructed to take care and not to spray the disinfectant on human beings and animals.
Spraying will also not be done inside any building due to electrical connections.
Fire personnel have been asked to take photographs and post it on WhatsApp media groups. They have been asked to avoid calling the media personnel to the sanitisation sites to avoid risks.
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Earlier this week, about 50 migrant workers who were at a bus station in Bareilly, were sprayed with sodium hypochlorite by the sanitisation staff. Those who were sprayed, including children, complained of itching in the eyes and rashes on the body.
As the Narendra Modi-led central government is leaving no stone unturned in fight against the novel coronavirus pandemic, 83.5 per cent people from various states “trust in government” in handling the crisis.
The findings came out in the IANS-CVoter exclusive tracker on COVID-19 Wave 2 survey conducted during last seven days among 18 plus adults nationwide. The findings and projections are based on Computer-Assisted Telephone Interviewing (CATI).
Replying to a question “I think Indian government is handling the coronavirus well”, 83.5 per cent people agreed that they trust in government’s steps being taken in fight against the deadly disease, and 9.4 per cent expressed their disagreement. The survey was conducted on March 26 and 27. Of the 83.5 per cent who showed their trust in government, 66.4 per cent strongly agree with the opinion and 17.1 agree with the view.
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A similar survey on the same question done on March 17 and 18 showed that 83.6 per cent people expressed their trust in government in fight against the pandemic which so far has claimed 29 lives and over 1,000 conformed cases. A total of 13.7 per cent people expressed their disagreement.
As per the tracker, the data is weighted to the known demographic profile of the states. Sometimes the table figures do not sum to 100 due to the effects of rounding, it says. “Our final data file has socio-economic profile within plus 1 per cent of the demographic profile of the state. We believe this will give the closest possible trends.”
The Tracking Pol fieldwork covers random probability samples during the last seven days from the release date and that the sample spread is across all assembly segments across all states. This survey covers all states in India and was conducted in 10 languages as part of our routine OmniBus, it says.
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“This is a thorough random probability sample; and we are ensuring a proper representative analysis by statistical weighing of the data to make it representative of the local population as per the latest census and or other available demographic benchmarks.”
The data clarified that it strictly follows the WAPOR code of conduct (World Association of Public Opinion Research) for our ethical and transparent scientific practices and have incorporated the PCI (Press Council of India ) guidelines as our SOP (Standard Operating Procedures). (IANS)
Consumer consolidated spending on the app stores totalled a record $277 million on Christmas Day 2019, showing a 18.7 per cent rise year on year.
Apple’s App Store accounted for 70 per cent of spending between the two platforms at $193 million, growing about 16 per cent year on year. Approximately $84 million was spent on Google Play, which represented year on year growth of 2.7 per cent, revealed analytics firm Sensor Tower recently.
Consumer spending in apps and mobile games on Christmas accounted for about 5 per cent of all revenue generated by the stores in December, which reached nearly $5.1 billion globally, it added.
This was 8 per cent greater than the approximately $4.7 billion spent across both platforms during December 2018.
The majority of mobile spending on Christmas, approximately $210 million, was focused on the Games category, which generated 76 per cent of revenue across both stores and grew about 8 per cent year on year from $195 million.
PUBG Mobile from Tencent’s TiMi studio led in-game spending with $8.5 million, up 431 per cent from the $1.6 million players spent in the game on Christmas 2018.
Non-game apps accounted for approximately 2 per cent more of all spending this Christmas compared to a year prior, bringing in an estimated $67 million. This reflected year on year growth of about 24 per cent from $54 million.
Entertainment category apps, which include SVOD services such as Disney+ and Tencent Video, accounted for the largest portion of non-game spending-24 per cent-on the App Store, while 16 per cent of Google Play revenue outside of games came from that store’s top-earning category for the day, Social.