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Prohibiting use of E-Cigarettes to Consumers will be Huge Mistake: Experts

The seventh session of the Conference of the Parties that has brought together the WHO FCTC's 180 Parties is being held in Greater Noida from November 7-12

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E-cigarette, Pixabay
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New Delhi, November 11, 2016:  With the seventh session of the Conference of the Parties to the WHO Framework Convention on Tobacco Control (FCTC) bringing together delegates from almost every country across the world to India, a team of international experts has warned that any attempt to limit the choice of e-cigarettes to consumers would be a huge mistake and do untold harm to millions of smokers.

“Much of the campaign against e-cigarettes has been driven by emotion and ideology, not evidence,” said Riccardo Polosa, Director of the Institute for Internal and Emergency Medicine at University of Catania in Italy.

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Several studies have, in fact, shown that electronic nicotine delivery systems (ENDS), of which e-cigarettes are the most common prototype, can help smokers quit and they are significantly less harmful than combustible cigarettes, according to the experts.

“In reality, no one is dying from this product,” Polosa said.

The seventh session of the Conference of the Parties that has brought together the WHO FCTC’s 180 Parties is being held in Greater Noida from November 7-12.

“There are widespread rumours in social media that delegations of countries with little or no experience on the topic are driving an agenda to prohibit ENDS,” Polosa and his colleagues said in a statement.

“Such a course of action would be a huge mistake and do untold harm to millions of smokers. We hope these rumours are untrue and do not reflect the current climate and the real intentions of WHO COP7 delegates. ENDS represent the greatest opportunity in generations to prevent and reduce the harm of smoking,” the statement added.

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Julian Morris, Vice President of Research at US-based non-profit Reason Foundation, emphasised that smokers need to have wide range of harm-reduction choices.

Konstantinos Farsalinos, a research fellow at the Onassis Cardiac Surgery Center in Athens, Greece, and Christopher Russell, a behavioural psychologist and senior research fellow at the Centre for Substance Use Research, Glasgow, Scotland were other signatories of the statement.

“Many states in India have banned the use of e-cigarettes without any evidence on their adverse effects,” Morris, who co-authored the paper “The Vapour Revolution: How Bottom Up Innovation is Saving Lives” with economist Amir Ullah Khan, noted.

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“In India, there is hardly any data on the extent of e-cigarette use. How is it possible to assess the impact of the product without any local data and surveillance?” Morris asked.

Experts who have assessed vapour produced by heating e-liquids in a vape device have found that it contains only a tiny fraction of the number of chemicals in tobacco smoke — and most of those chemicals are harmless, Morris and Khan noted in the paper.

Although not binding, the World Health Organisation and its Framework Convention on Tobacco Control exert considerable influence on domestic policies towards tobacco in many countries, and therefore the conference should include all stakeholders to encourage detailed deliberation and transparent decision-making, the experts pointed out. (IANS)

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WHO Adds ‘Gaming Disorder’ In The List Of Mental Health Condition

Gaming disorder has been added to the section on addictive disorders

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WHO Added 'Gaming Disorder' In The List Of Mental Health Condition
WHO Added 'Gaming Disorder' In The List Of Mental Health Condition, pixabay

The World Health Organization (WHO) has now included “gaming disorder” as a mental health condition in its International Classification of Diseases (ICD).

The ICD, a diagnostic manual published by the WHO, was last updated in 1990 and its new edition, ICD-11, has included gaming disorder as a serious health condition that needs to be monitored.

“Gaming disorder has been added to the section on addictive disorders,” the WHO said in a statement.

This classification means health professionals and systems will be more “alerted to the existence of this condition” while boosting the possibility that “people who suffer from these conditions can get appropriate help”, Vladimir Poznyak, a member of the WHO’s Department of Mental Health and Substance Abuse, was quoted as telling the CNN.

“Millions of gamers around the world, even when it comes to the intense gaming, would never qualify as people suffering from gaming disorder,” he said, adding that the overall prevalence of this condition is “very low”.

“And let me emphasise that this is a clinical condition, and clinical diagnosis can be made only by health professionals which are properly trained to do that,” he noted.

The new ICD-11 is also able to better capture data regarding safety in healthcare, which means that unnecessary events that may harm health — such as unsafe workflows in hospitals — can be identified and reduced, the statement said.

It also includes new chapters, one on traditional medicine: although millions of people use traditional medicine worldwide, it has never been classified in this system.

children Playing game on Laptop
children Playing game on Laptop, Pixabya

Another new chapter on sexual health brings together conditions that were previously categorised in other ways (e.g. gender incongruence was listed under mental health conditions) or described differently.

ICD-11 will be presented at the World Health Assembly in May 2019 for adoption by member states, and will come into effect on January 1, 2022.

“ICD is a cornerstone of health information and ICD-11 will deliver an up-to-date view of the patterns of disease,” said Lubna Alansari, WHO’s Assistant Director-General (Health Metrics and Measurement).

The ICD is the foundation for identifying health trends and statistics worldwide, and contains around 55,000 unique codes for injuries, diseases and causes of death.

Gaming T.v
Gaming T.v, Pixabay

Also read: ASUS Expands its Gaming Laptop line-up in India

It provides a common language that allows health professionals to share health information across the globe. (IANS)